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New · Visual Editor Advanced

Infinite Jobs System Advanced

45.00

€45.00

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Active servers
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Active players
Live usage via 5Metrics

Visual node editor

Build any job by connecting 128 nodes — triggers, logic, vehicles, NPCs, UI and rewards. No code, no config files.

20 ready-made jobs

Ten solo and ten co-op jobs, each one a node graph you can open, edit, clone and learn from.

Co-op jobs

Lobby, invitations, shared objectives and a pay split the crew agrees on — up to 4 players.

Job Center scenes

A live 3D scene behind every job in the menu, built in-game with the Scene Maker. Private for each player with OneSync.

XP, levels & missions

Persistent progression in every job, with missions players claim from the Job Center.

Server-side payouts

The server decides every payment, with a budget per run. Players cannot give themselves money by sending events.

Community store

Share a job as a code, or install jobs from other servers. Every community job is signed and reviewed before it is approved.

Custom nodes

Write your own nodes in Lua and use them in any job. You review every custom node before it is installed.

Minigames

Lockpick, wiring, breakers and key cutter included — plus a simple way to build and share your own.

18 languages

Switch the language in game. Every text of every job can be translated and edited.

Stats & economy tools

Per-job and per-player statistics, a payment log and a balance view to tune what your jobs pay.

No config files

A setup wizard on first run. Every setting lives in the database and changes live, with no restart.

Infinite Jobs Advanced is a complete job system for FiveM with a visual job builder built in. Install it and your server has 20 ready-to-play jobs and a Job Center to start them. When you want something of your own, open the panel and build it by connecting nodes — the same tool that built the 20 included jobs. No code, no config files.

Build any job, without code

The node editor has 128 nodes across triggers, logic, conditions, spawning, player, vehicles, entities, NPCs, UI and rewards. Drag, connect, test in game and save. Undo and redo, a validator that points at what is missing, auto-layout, comments and a duplicate button keep large jobs tidy. Every one of the 20 included jobs is a graph you can open, edit and clone.

20 ready-made jobs

10 solo jobs and 10 co-op jobs for up to 4 players: trucker, garbage, lumberjack, miner, farmer, gardener, electrician, pizza delivery and more. Each one comes with missions, levels and balanced pay, so the server is full of things to do from day one.

Co-op that works

Group jobs have a lobby: the host invites nearby players, the crew agrees how the pay is split, and everyone shares the objectives. Progress is synced between players and the server keeps it consistent.

A Job Center players enjoy

  • A carousel with every job, its steps, pay range and XP.
  • A live 3D scene behind each job, built in game with the Scene Maker. With OneSync it is a private room for the player who has the menu open.
  • Levels, XP and missions per job, with rewards players claim in the menu.
  • Personal stats, and a HUD every player can resize and move.

Safe by design

The server decides every payment. Each run has a budget, and each reward node is checked on the server, so a player cannot give themselves money by sending events. Admin tools are protected by an ACE permission and every attempt from a player who is not an admin is logged.

Share jobs with other servers

  • Share by code: export any job as a short code and import it on another server.
  • Community store: publish your jobs or install the ones other owners made. Every community job is signed and reviewed by a person before it is approved.

Extend it

  • Custom nodes written in Lua, to add anything the built-in nodes do not cover.
  • Minigames: lockpick, wiring, breakers and key cutter included, and a simple way to build and share your own.
  • Exports and events to connect your own HUD, chat or notification resource.

Made for server owners

  • No config.lua. A setup wizard runs on first start; every setting then lives in the database and changes live, with no restart.
  • 18 languages, switchable in game. Every text of every job can be translated and edited.
  • Statistics per job and per player, a payment log and a balance view to tune your economy.
  • One job center, or one NPC per job all over the map — you choose.
  • ox_target, qb-target and qtarget supported, or floating text.

Requirements

  • ESX, QBCore or QBox
  • ox_lib
  • A database with oxmysql (or mysql-async / ghmattimysql)
  • The props pack (Buty-InfiniteJobs-Props)
  • OneSync recommended (for the private Job Center scenes)

Documentation and support

Full documentation, from installation to the node reference, is on our GitBook. Free updates for life, and support on our Discord.

Frameworks
ESX · QBCore · QBox
Jobs included
20 ready-to-play professions (10 solo · 10 co-op)
Job editor
Visual node editor · 128 nodes
Multiplayer
Up to 4 players co-op per job
Progression
XP, levels & missions per job
Community jobs
Share by code · community store
Languages
18, switchable in game
Configuration
In-game panel · no config.lua
Database
oxmysql · mysql-async · ghmattimysql
Server version
Latest recommended · OneSync recommended
Idle resmon
0.00 ms
Active resmon
0.02 ms
Target
Optional · ox_target · qb-target · qtarget
Dependencies
ox_lib · props pack
License
1 production server + unlimited dev